// Creates enemies that originate from the right side of the screen, but join the left side of the formation.

// NOTE: The path is double-inverted 


// delay, "create", enemyType, horizLoc, vertLoc, pathName, startAngle, speed, formationRow, formationCol [fireBullet atPlayer min max]
// 120 create orangeCrestWarrior left -35 wobblePathLong 330 1 2 5 fireBullet atPlayer 250 750


	// column 2
10 create yellowInsectGunnerLeft 20 top topEntry 270 1 3 2
7 create orangeInsectZaggerLeft 20 top topEntry 270 1 4 2 fireBullet atPlayer 220 220
7 create crestRed 20 top topEntry 270 1 5 2 fireBullet atPlayer 150 150
7 create buffBugYellowSmall 20 top topEntry 270 1 6 2

	// column 3
7 create yellowInsectGunnerLeft 20 top topEntry 270 1 3.4 3 fireBullet atPlayer 3600 3600
7 create orangeInsectZaggerLeft 20 top topEntry 270 1 4.4 3 fireBullet atPlayer 3500 3500
7 create crestRed 20 top topEntry 270 1 5.4 3 fireBullet atPlayer 3550 3550
7 create buffBugYellowSmall 20 top topEntry 270 1 6.4 3

	// column 4
200 create yellowInsectGunnerLeft right -30 rainbowPath 0 1 3.75 4 dropsBonus
7 create orangeInsectZaggerLeft right -30 rainbowPath 0 1 4.75 4
7 create crestRed right -30 rainbowPath 0 1 5.75 4
7 create buffBugYellowSmall right -30 rainbowPath 0 1 6.75 4

	// column 5
7 create redInsectDroneLeft right -30 rainbowPath 0 1 4 5 dropsBonus
7 create redInsectDroneLeft right -30 rainbowPath 0 1 5 5
7 create crestRed right -30 rainbowPath 0 1 6 5
7 create buffBugYellowSmall right -30 rainbowPath 0 1 7 5

	// column 6
200 create redInsectDroneLeft 20 top topEntry 270 1 4.15 6 dropsBonus
7 create redInsectDroneLeft 20 top topEntry 270 1 5.15 6
7 create crestRed 20 top topEntry 270 1 6.15 6
7 create buffBugYellowSmall 20 top topEntry 270 1 7.15 6

	// column 7
7 create squidHelmetGuy 20 top topEntry 270 1 4.20 7 dropsBonus
7 create squidHelmetGuy 20 top topEntry 270 1 5.20 7
7 create crestRed 20 top topEntry 270 1 6.20 7
7 create buffBugYellowSmall 20 top topEntry 270 1 7.20 7

	// bat right group
15 create batBomber right top zeroPath 180 1 1.5 4.5
15 create batBomber right top zeroPath 180 1 1.5 5.5
15 create batBomber right top zeroPath 180 1 2.5 4.5
15 create batBomber right top zeroPath 180 1 2.5 5.5


100 startAttacking

1900 summon carrierInsect right -40 random